Tag: Shortest Path Algorithm in Computer Networks

Shortest Path Problem | Shortest Path Algorithms | Examples

Shortest Path Problem-

 

In data structures,

  • Shortest path problem is a problem of finding the shortest path(s) between vertices of a given graph.
  • Shortest path between two vertices is a path that has the least cost as compared to all other existing paths.

 

Shortest Path Algorithms-

 

Shortest path algorithms are a family of algorithms used for solving the shortest path problem.

 

Applications-

 

Shortest path algorithms have a wide range of applications such as in-

  • Google Maps
  • Road Networks
  • Logistics Research

 

Types of Shortest Path Problem-

 

Various types of shortest path problem are-

 

 

  1. Single-pair shortest path problem
  2. Single-source shortest path problem
  3. Single-destination shortest path problem
  4. All pairs shortest path problem

 

Single-Pair Shortest Path Problem-

 

  • It is a shortest path problem where the shortest path between a given pair of vertices is computed.
  • A* Search Algorithm is a famous algorithm used for solving single-pair shortest path problem.

 

Single-Source Shortest Path Problem-

 

  • It is a shortest path problem where the shortest path from a given source vertex to all other remaining vertices is computed.
  • Dijkstra’s Algorithm and Bellman Ford Algorithm are the famous algorithms used for solving single-source shortest path problem.

 

Single-Destination Shortest Path Problem-

 

  • It is a shortest path problem where the shortest path from all the vertices to a single destination vertex is computed.
  • By reversing the direction of each edge in the graph, this problem reduces to single-source shortest path problem.
  • Dijkstra’s Algorithm is a famous algorithm adapted for solving single-destination shortest path problem.

 

All Pairs Shortest Path Problem-

 

  • It is a shortest path problem where the shortest path between every pair of vertices is computed.
  • Floyd-Warshall Algorithm and Johnson’s Algorithm are the famous algorithms used for solving All pairs shortest path problem.

 

Also Read- Floyd-Warshall Algorithm

 

Next Article- Dijkstra’s Algorithm

 

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Dijkstra Algorithm | Example | Time Complexity

Dijkstra Algorithm-

 

  • Dijkstra Algorithm is a very famous greedy algorithm.
  • It is used for solving the single source shortest path problem.
  • It computes the shortest path from one particular source node to all other remaining nodes of the graph.

 

Also Read- Shortest Path Problem

 

Conditions-

 

It is important to note the following points regarding Dijkstra Algorithm-

  • Dijkstra algorithm works only for connected graphs.
  • Dijkstra algorithm works only for those graphs that do not contain any negative weight edge.
  • The actual Dijkstra algorithm does not output the shortest paths.
  • It only provides the value or cost of the shortest paths.
  • By making minor modifications in the actual algorithm, the shortest paths can be easily obtained.
  • Dijkstra algorithm works for directed as well as undirected graphs.

 

Dijkstra Algorithm-

 

dist[S] ← 0                                                  // The distance to source vertex is set to 0

Π[S] ← NIL                                                   // The predecessor of source vertex is set as NIL

for all v ∈ V - {S}                                          // For all other vertices

        do dist[v] ← ∞                                       // All other distances are set to ∞

        Π[v] ← NIL                                           // The predecessor of all other vertices is set as NIL

S ← ∅                                                        // The set of vertices that have been visited 'S' is initially empty

Q ← V                                                        // The queue 'Q' initially contains all the vertices

while Q ≠ ∅                                                  // While loop executes till the queue is not empty

        do u ← mindistance (Q, dist)                         // A vertex from Q with the least distance is selected

        S ← S ∪ {u}                                          // Vertex 'u' is added to 'S' list of vertices that have been visited

for all v ∈ neighbors[u]                                     // For all the neighboring vertices of vertex 'u'

        do if dist[v] > dist[u] + w(u,v)                     // if any new shortest path is discovered

                then dist[v] ← dist[u] + w(u,v)              // The new value of the shortest path is selected

return dist

 

Implementation-

 

The implementation of above Dijkstra Algorithm is explained in the following steps-

 

Step-01:

 

In the first step. two sets are defined-

  • One set contains all those vertices which have been included in the shortest path tree.
  • In the beginning, this set is empty.
  • Other set contains all those vertices which are still left to be included in the shortest path tree.
  • In the beginning, this set contains all the vertices of the given graph.

 

Step-02:

 

For each vertex of the given graph, two variables are defined as-

  • Π[v] which denotes the predecessor of vertex ‘v’
  • d[v] which denotes the shortest path estimate of vertex ‘v’ from the source vertex.

 

Initially, the value of these variables is set as-

  • The value of variable ‘Π’ for each vertex is set to NIL i.e. Π[v] = NIL
  • The value of variable ‘d’ for source vertex is set to 0 i.e. d[S] = 0
  • The value of variable ‘d’ for remaining vertices is set to ∞ i.e. d[v] = ∞

 

Step-03:

 

The following procedure is repeated until all the vertices of the graph are processed-

  • Among unprocessed  vertices, a vertex with minimum value of variable ‘d’ is chosen.
  • Its outgoing edges are relaxed.
  • After relaxing the edges for that vertex, the sets created in step-01 are updated.

 

What is Edge Relaxation?

 

Consider the edge (a,b) in the following graph-

 

 

Here, d[a] and d[b] denotes the shortest path estimate for vertices a and b respectively from the source vertex ‘S’.

Now,

If d[a] + w < d[b]

then d[b] = d[a] + w and Π[b] = a

This is called as edge relaxation.

 

Time Complexity Analysis-

 

Case-01:

 

This case is valid when-

  • The given graph G is represented as an adjacency matrix.
  • Priority queue Q is represented as an unordered list.

 

Here,

  • A[i,j] stores the information about edge (i,j).
  • Time taken for selecting i with the smallest dist is O(V).
  • For each neighbor of i, time taken for updating dist[j] is O(1) and there will be maximum V neighbors.
  • Time taken for each iteration of the loop is O(V) and one vertex is deleted from Q.
  • Thus, total time complexity becomes O(V2).

 

Case-02:

 

This case is valid when-

  • The given graph G is represented as an adjacency list.
  • Priority queue Q is represented as a binary heap.

 

Here,

  • With adjacency list representation, all vertices of the graph can be traversed using BFS in O(V+E) time.
  • In min heap, operations like extract-min and decrease-key value takes O(logV) time.
  • So, overall time complexity becomes O(E+V) x O(logV) which is O((E + V) x logV) = O(ElogV)
  • This time complexity can be reduced to O(E+VlogV) using Fibonacci heap.

 

PRACTICE PROBLEM BASED ON DIJKSTRA ALGORITHM-

 

Problem-

 

Using Dijkstra’s Algorithm, find the shortest distance from source vertex ‘S’ to remaining vertices in the following graph-

 

 

Also, write the order in which the vertices are visited.

 

Solution-

 

Step-01:

 

The following two sets are created-

  • Unvisited set : {S , a , b , c , d , e}
  • Visited set     : { }

 

Step-02:

 

The two variables  Π and d are created for each vertex and initialized as-

  • Π[S] = Π[a] = Π[b] = Π[c] = Π[d] = Π[e] = NIL
  • d[S] = 0
  • d[a] = d[b] = d[c] = d[d] = d[e] = ∞

 

Step-03:

 

  • Vertex ‘S’ is chosen.
  • This is because shortest path estimate for vertex ‘S’ is least.
  • The outgoing edges of vertex ‘S’ are relaxed.

 

Before Edge Relaxation-

 

 

Now,

  • d[S] + 1 = 0 + 1 = 1 < ∞

∴ d[a] = 1 and Π[a] = S

  • d[S] + 5 = 0 + 5 = 5 < ∞

∴ d[b] = 5 and Π[b] = S

 

After edge relaxation, our shortest path tree is-

 

 

Now, the sets are updated as-

  • Unvisited set : {a , b , c , d , e}
  • Visited set : {S}

 

Step-04:

 

  • Vertex ‘a’ is chosen.
  • This is because shortest path estimate for vertex ‘a’ is least.
  • The outgoing edges of vertex ‘a’ are relaxed.

 

Before Edge Relaxation-

 

 

Now,

  • d[a] + 2 = 1 + 2 = 3 < ∞

∴ d[c] = 3 and Π[c] = a

  • d[a] + 1 = 1 + 1 = 2 < ∞

∴ d[d] = 2 and Π[d] = a

  • d[b] + 2 = 1 + 2 = 3 < 5

∴ d[b] = 3 and Π[b] = a

 

After edge relaxation, our shortest path tree is-

 

 

Now, the sets are updated as-

  • Unvisited set : {b , c , d , e}
  • Visited set : {S , a}

 

Step-05:

 

  • Vertex ‘d’ is chosen.
  • This is because shortest path estimate for vertex ‘d’ is least.
  • The outgoing edges of vertex ‘d’ are relaxed.

 

Before Edge Relaxation-

 

 

Now,

  • d[d] + 2 = 2 + 2 = 4 < ∞

∴ d[e] = 4 and Π[e] = d

 

After edge relaxation, our shortest path tree is-

 

 

Now, the sets are updated as-

  • Unvisited set : {b , c , e}
  • Visited set : {S , a , d}

 

Step-06:

 

  • Vertex ‘b’ is chosen.
  • This is because shortest path estimate for vertex ‘b’ is least.
  • Vertex ‘c’ may also be chosen since for both the vertices, shortest path estimate is least.
  • The outgoing edges of vertex ‘b’ are relaxed.

 

Before Edge Relaxation-

 

 

Now,

  • d[b] + 2 = 3 + 2 = 5 > 2

∴ No change

 

After edge relaxation, our shortest path tree remains the same as in Step-05.

Now, the sets are updated as-

  • Unvisited set : {c , e}
  • Visited set     : {S , a , d , b}

 

Step-07:

 

  • Vertex ‘c’ is chosen.
  • This is because shortest path estimate for vertex ‘c’ is least.
  • The outgoing edges of vertex ‘c’ are relaxed.

 

Before Edge Relaxation-

 

 

Now,

  • d[c] + 1 = 3 + 1 = 4 = 4

∴ No change

 

After edge relaxation, our shortest path tree remains the same as in Step-05.

Now, the sets are updated as-

  • Unvisited set : {e}
  • Visited set : {S , a , d , b , c}

 

Step-08:

 

  • Vertex ‘e’ is chosen.
  • This is because shortest path estimate for vertex ‘e’ is least.
  • The outgoing edges of vertex ‘e’ are relaxed.
  • There are no outgoing edges for vertex ‘e’.
  • So, our shortest path tree remains the same as in Step-05.

 

Now, the sets are updated as-

  • Unvisited set : { }
  • Visited set : {S , a , d , b , c , e}

 

Now,

  • All vertices of the graph are processed.
  • Our final shortest path tree is as shown below.
  • It represents the shortest path from source vertex ‘S’ to all other remaining vertices.

 

 

The order in which all the vertices are processed is :

S , a , d , b , c , e.

 

To gain better understanding about Dijkstra Algorithm,

Watch this Video Lecture

 

Next Article- Floyd-Warshall Algorithm

 

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