Tag: Bresenham Line Drawing Algorithm Example

Bresenham Line Drawing Algorithm

Line Drawing Algorithms-

 

In computer graphics, popular algorithms used to generate lines are-

 

 

  1. Digital Differential Analyzer (DDA) Line Drawing Algorithm
  2. Bresenham Line Drawing Algorithm
  3. Mid Point Line Drawing Algorithm

 

In this article, we will discuss about Bresenham Line Drawing Algorithm.

 

Bresenham Line Drawing Algorithm-

 

Given the starting and ending coordinates of a line,

Bresenham Line Drawing Algorithm attempts to generate the points between the starting and ending coordinates.

 

Also Read- DDA Line Drawing Algorithm

 

Procedure-

 

Given-

  • Starting coordinates = (X0, Y0)
  • Ending coordinates = (Xn, Yn)

 

The points generation using Bresenham Line Drawing Algorithm involves the following steps-

 

Step-01:

 

Calculate ΔX and ΔY from the given input.

These parameters are calculated as-

  • ΔX = Xn – X0
  • ΔY =Yn – Y0

 

Step-02:

 

Calculate the decision parameter Pk.

It is calculated as-

Pk = 2ΔY – ΔX

 

Step-03:

 

Suppose the current point is (Xk, Yk) and the next point is (Xk+1, Yk+1).

Find the next point depending on the value of decision parameter Pk.

Follow the below two cases-

 

 

Step-04:

 

Keep repeating Step-03 until the end point is reached or number of iterations equals to (ΔX-1) times.

 

PRACTICE PROBLEMS BASED ON BRESENHAM LINE DRAWING ALGORITHM-

 

Problem-01:

 

Calculate the points between the starting coordinates (9, 18) and ending coordinates (14, 22).

 

Solution-

 

Given-

  • Starting coordinates = (X0, Y0) = (9, 18)
  • Ending coordinates = (Xn, Yn) = (14, 22)

 

Step-01:

 

Calculate ΔX and ΔY from the given input.

  • ΔX = Xn – X0 = 14 – 9 = 5
  • ΔY =Yn – Y0 = 22 – 18 = 4

 

Step-02:

 

Calculate the decision parameter.

Pk

= 2ΔY – ΔX

= 2 x 4 – 5

= 3

So, decision parameter Pk = 3

 

Step-03:

 

As Pk >= 0, so case-02 is satisfied.

 

Thus,

  • Pk+1 = Pk + 2ΔY – 2ΔX = 3 + (2 x 4) – (2 x 5) = 1
  • Xk+1 = Xk + 1 = 9 + 1 = 10
  • Yk+1 = Yk + 1 = 18 + 1 = 19

 

Similarly, Step-03 is executed until the end point is reached or number of iterations equals to 4 times.

(Number of iterations = ΔX – 1 = 5 – 1 = 4)

 

Pk Pk+1 Xk+1 Yk+1
9 18
3 1 10 19
1 -1 11 20
-1 7 12 20
7 5 13 21
5 3 14 22

 

 

Problem-02:

 

Calculate the points between the starting coordinates (20, 10) and ending coordinates (30, 18).

 

Solution-

 

Given-

  • Starting coordinates = (X0, Y0) = (20, 10)
  • Ending coordinates = (Xn, Yn) = (30, 18)

 

Step-01:

 

Calculate ΔX and ΔY from the given input.

  • ΔX = Xn – X0 = 30 – 20 = 10
  • ΔY =Yn – Y0 = 18 – 10 = 8

 

Step-02:

 

Calculate the decision parameter.

Pk

= 2ΔY – ΔX

= 2 x 8 – 10

= 6

So, decision parameter Pk = 6

 

Step-03:

 

As Pk >= 0, so case-02 is satisfied.

 

Thus,

  • Pk+1 = Pk + 2ΔY – 2ΔX = 6 + (2 x 8) – (2 x 10) = 2
  • Xk+1 = Xk + 1 = 20 + 1 = 21
  • Yk+1 = Yk + 1 = 10 + 1 = 11

 

Similarly, Step-03 is executed until the end point is reached or number of iterations equals to 9 times.

(Number of iterations = ΔX – 1 = 10 – 1 = 9)

 

Pk Pk+1 Xk+1 Yk+1
20 10
6 2 21 11
2 -2 22 12
-2 14 23 12
14 10 24 13
10 6 25 14
6 2 26 15
2 -2 27 16
-2 14 28 16
14 10 29 17
10 6 30 18

 

 

Advantages of Bresenham Line Drawing Algorithm-

 

The advantages of Bresenham Line Drawing Algorithm are-

  • It is easy to implement.
  • It is fast and incremental.
  • It executes fast but less faster than DDA Algorithm.
  • The points generated by this algorithm are more accurate than DDA Algorithm.
  • It uses fixed points only.

 

Disadvantages of Bresenham Line Drawing Algorithm-

 

The disadvantages of Bresenham Line Drawing Algorithm are-

  • Though it improves the accuracy of generated points but still the resulted line is not smooth.
  • This algorithm is for the basic line drawing.
  • It can not handle diminishing jaggies.

 

To gain better understanding about Bresenham Line Drawing Algorithm,

Watch this Video Lecture

 

Next Article- Mid Point Line Drawing Algorithm

 

Get more notes and other study material of Computer Graphics.

Watch video lectures by visiting our YouTube channel LearnVidFun.

DDA Algorithm | Line Drawing Algorithms

Line Drawing Algorithms-

 

In computer graphics, popular algorithms used to generate lines are-

 

 

  1. Digital Differential Analyzer (DDA) Line Drawing Algorithm
  2. Bresenham Line Drawing Algorithm
  3. Mid Point Line Drawing Algorithm

 

In this article, we will discuss about DDA Algorithm.

 

DDA Algorithm-

 

DDA Algorithm is the simplest line drawing algorithm.

 

Given the starting and ending coordinates of a line,

DDA Algorithm attempts to generate the points between the starting and ending coordinates.

 

Procedure-

 

Given-

  • Starting coordinates = (X0, Y0)
  • Ending coordinates = (Xn, Yn)

 

The points generation using DDA Algorithm involves the following steps-

 

Step-01:

 

Calculate ΔX, ΔY and M from the given input.

These parameters are calculated as-

  • ΔX = Xn – X0
  • ΔY =Yn – Y0
  • M = ΔY / ΔX

 

Step-02:

 

Find the number of steps or points in between the starting and ending coordinates.

 

if (absolute (ΔX) > absolute (ΔY))

Steps = absolute (ΔX);

else

Steps = absolute (ΔY);

 

Step-03:

 

Suppose the current point is (Xp, Yp) and the next point is (Xp+1, Yp+1).

Find the next point by following the below three cases-

 

 

Step-04:

 

Keep repeating Step-03 until the end point is reached or the number of generated new points (including the starting and ending points) equals to the steps count.

 

PRACTICE PROBLEMS BASED ON DDA ALGORITHM-

 

Problem-01:

 

Calculate the points between the starting point (5, 6) and ending point (8, 12).

 

Solution-

 

Given-

  • Starting coordinates = (X0, Y0) = (5, 6)
  • Ending coordinates = (Xn, Yn) = (8, 12)

 

Step-01:

 

Calculate ΔX, ΔY and M from the given input.

  • ΔX = Xn – X0 = 8 – 5 = 3
  • ΔY =Yn – Y0 = 12 – 6 = 6
  • M = ΔY / ΔX = 6 / 3 = 2

 

Step-02:

 

Calculate the number of steps.

As |ΔX| < |ΔY| = 3 < 6, so number of steps = ΔY = 6

 

Step-03:

 

As M > 1, so case-03 is satisfied.

Now, Step-03 is executed until Step-04 is satisfied.

 

Xp Yp Xp+1 Yp+1 Round off (Xp+1, Yp+1)
5 6 5.5 7 (6, 7)
6 8 (6, 8)
6.5 9 (7, 9)
7 10 (7, 10)
7.5 11 (8, 11)
8 12 (8, 12)

 

 

Problem-02:

 

Calculate the points between the starting point (5, 6) and ending point (13, 10).

 

Solution-

 

Given-

  • Starting coordinates = (X0, Y0) = (5, 6)
  • Ending coordinates = (Xn, Yn) = (13, 10)

 

Step-01:

 

Calculate ΔX, ΔY and M from the given input.

  • ΔX = Xn – X0 = 13 – 5 = 8
  • ΔY =Yn – Y0 = 10 – 6 = 4
  • M = ΔY / ΔX = 4 / 8 = 0.50

 

Step-02:

 

Calculate the number of steps.

As |ΔX| > |ΔY| = 8 > 4, so number of steps = ΔX = 8

 

Step-03:

 

As M < 1, so case-01 is satisfied.

Now, Step-03 is executed until Step-04 is satisfied.

 

Xp Yp Xp+1 Yp+1 Round off (Xp+1, Yp+1)
5 6 6 6.5 (6, 7)
7 7 (7, 7)
8 7.5 (8, 8)
9 8 (9, 8)
10 8.5 (10, 9)
11 9 (11, 9)
12 9.5 (12, 10)
13 10 (13, 10)

 

 

Problem-03:

 

Calculate the points between the starting point (1, 7) and ending point (11, 17).

 

Solution-

 

Given-

  • Starting coordinates = (X0, Y0) = (1, 7)
  • Ending coordinates = (Xn, Yn) = (11, 17)

 

Step-01:

 

Calculate ΔX, ΔY and M from the given input.

  • ΔX = Xn – X0 = 11 – 1 = 10
  • ΔY =Yn – Y0 = 17 – 7 = 10
  • M = ΔY / ΔX = 10 / 10 = 1

 

Step-02:

 

Calculate the number of steps.

As |ΔX| = |ΔY| = 10 = 10, so number of steps = ΔX = ΔY = 10

 

Step-03:

 

As M = 1, so case-02 is satisfied.

Now, Step-03 is executed until Step-04 is satisfied.

 

Xp Yp Xp+1 Yp+1 Round off (Xp+1, Yp+1)
1 7 2 8 (2, 8)
3 9 (3, 9)
4 10 (4, 10)
5 11 (5, 11)
6 12 (6, 12)
7 13 (7, 13)
8 14 (8, 14)
9 15 (9, 15)
10 16 (10, 16)
11 17 (11, 17)

 

 

Advantages of DDA Algorithm-

 

The advantages of DDA Algorithm are-

  • It is a simple algorithm.
  • It is easy to implement.
  • It avoids using the multiplication operation which is costly in terms of time complexity.

 

Disadvantages of DDA Algorithm-

 

The disadvantages of DDA Algorithm are-

  • There is an extra overhead of using round off( ) function.
  • Using round off( ) function increases time complexity of the algorithm.
  • Resulted lines are not smooth because of round off( ) function.
  • The points generated by this algorithm are not accurate.

 

To gain better understanding about DDA Algorithm,

Watch this Video Lecture

 

Next Article- Bresenham Line Drawing Algorithm

 

Get more notes and other study material of Computer Graphics.

Watch video lectures by visiting our YouTube channel LearnVidFun.